Alex Gibson
Elsewhere in the patch, a new Deterministic map rotation system is launching after its test run in the LATAM region. The system is designed to improve map rotation. Also, there’s a new setting offers players the option to pick up primary weapons automatically. There are also one or two bug fixes and quality of life improvements. Here’s the full overview of patch notes:
Agent Changes (Brimstone)
Stim BeaconCharges reduced 2 »> 1Cost increased 100 »> 200
Game System Updates
Reworked ‘Prioritize Strongest Weapon’ settingRenamed setting to Auto-Equip Prioritizes: Most Recent | StrongestUpdated the priority system to support weapon-like abilities (previous priority: Primary > Secondary > Melee)New priority: (Ultimate & Primary) > (Secondary & Chamber Pistol) > MeleeResolve priority ties by selecting the more recently equipped weaponAdded a new setting: Don’t Auto-Equip MeleeSkips past the melee when finding the most recent weapon to auto-equip.Prevents pulling the melee back out after channeling or casting abilities, without changing any other auto-equip behavior.
Note that you can still queue up ‘equip’ inputs (e.g., pressing ‘1’ mid-dash to equip your primary once the dash completes). When you didn’t queue up a specific equip action, the default auto-equip behavior was to pull out the most recently equipped weapon. The new settings are meant to allow you to modify that behavior based on preference.
Competitive Update
Deterministic Map System enabled for all regions As explained in Patch Notes 4.04, this rollout should increase the variety of maps in your queue based on a system we tested in the LATAM region.
Bugs
Competitive
Fixed a bug that was causing the Leave Match button to function incorrectly for PBE players
Agents
Fixed issue where Sova’s Recon Bolt was destroyed by Brimstone’s Orbital Strike even if the Recon Bolt was well out of the area
Social
Fixed a bug where the mic icon on the scoreboard could not be interacted with after hovering over it with the mouse
KNOWN ISSUES
Icebox
There are a handful of bug fixes prepped for Icebox, but the team ran into an issue that blocked us from shipping them right at 4.05 launch. We hope to ship these before the next patch and will list them here as soon as we do.